![]() ![]() If it wins, it breaks the spell and does whatever it wants, only following your commands if it chooses (and it probably won’t, let’s be honest here folks). You can still issue a command to it, but it might contest you for it. It’ll do what it pleases, including trying to kill you and your friends if it thinks it can. And it will follow its own whims, not yours. See, the devil is actually controlled by your Dungeon Master. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. Jeremy Crawford (Sage Advice, WotC rules arbitrator). 20-foot-high cylinder centered on that point must make a Dexterity saving throw. Also note that this all applies to Conjure Volley as well (same wording, further range, more damage). You get to summon a devil of your choosing (up to a limited challenge rating), but he isn’t exactly an ideal pet. 18 +4 At will: alter self (can become Medium when changing his appearance), call lightning, conjure volley, druidcraft, ensnaring strike (3rd level), grasping. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Who doesn’t like to make new friends from Hell? Source: Xanathar’s Guide to Everything p.158Ĭomponents: Verbal, Somatic, Material (a ruby worth at least 999 gp) But the potential of this spell leaves it at the bottom of our list, but not completely ruled out. It also adds 10 feet to their vertical jump, making them able to travel higher up if needed, but a great NBA player too!ĭowndraft is the weakest of the three options, blasting winds downward and knocking flying enemies prone as well as the disadvantage on ranged weapon attacks from before. Updraft is probably the handiest option, allowing creatures to only take half damage from falling. It also halves movement for anyone trying to pass through it. ![]() Gusts is probably the most combat-centric, letting you pick a horizontal direction and how intense the wind is, and causes disadvantage for anyone with ranged weapon attacks. Conjure Volley and Conjure Barrage do not state a cost nor do they state the component is consumed.Source: Elemental Evil Player’s CompanionĪ fantastic spell that gives the caster a ton of flexibility, Control Winds lets you pick from three options, using an action to switch between any of these three in the spells 100ft cube area. The spell must indicate the component is consumed for it to be except from replaced with a focus. If a spell states that a material component is consumed by the spell, the caster must provide this component for each casting of the spell. If no cost is indicated (not inferred, indicated) it can be replaces. ![]() The rules are very clear for material components and foci īut if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell. A bell has a value of 1 gp, does that mean you can't use a spellcasting foci to replace that component? No, because the spell doesn't say "a tiny bell worth at least 1 gp". For example the spell 'Alarm' requires a 'tiny bell'. That's why spells explicitly state a cost for components that qualify as having a gold cost. Every possible component have GP costs associated with them unless they're things that can be found growing by the side of the road. ![]()
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